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Motion: Hold

Learn how to use motion hold in C#.

Warning
This is a sample program to assist in the integration of the RMP motion controller with your application. It may not contain all of the logic and safety features that your application requires. We recommend that you wire an external hardware emergency stop (e-stop) button for safety when using our code sample apps. Doing so will help ensure the safety of you and those around you and will prevent potential injury or damage.

The sample apps assume that the system (network, axes, I/O) are configured prior to running the code featured in the sample app. See the Configuration page for more information.


In this page:


📜 Motion Hold: via Position

Learn how to use Motion Hold 📖 based on another axis reaching a specified position. One axis controls when another axis's motion is released, useful for synchronized operations.

/* This sample demonstrates how to hold motion based on another axis reaching a specified position.
Uses one axis to control when another axis's motion is released, useful for synchronized operations.
*/
using RSI.RapidCode; // RSI.RapidCode.dotNET;
Console.WriteLine("📜 Motion Hold: via Position");
// set sample config params
const double TRIGGER_POSITION = 1;
const int MOVING_AXIS_TARGET = 10;
const int HOLDING_AXIS_TARGET = 2;
// get rmp objects
try
{
Helpers.CheckErrors(controller);
// get axes
Axis holdingAxis = controller.AxisGet(Constants.AXIS_0_INDEX);
Helpers.CheckErrors(holdingAxis);
Axis movingAxis = controller.AxisGet(Constants.AXIS_1_INDEX);
Helpers.CheckErrors(movingAxis);
// configure phantom axes
Helpers.PhantomAxisReset(holdingAxis);
holdingAxis.AmpEnableSet(true);
movingAxis.AmpEnableSet(true);
// configure motion hold - holdingAxis will be held until movingAxis reaches trigger position
holdingAxis.MotionHoldTypeSet(RSIMotionHoldType.RSIMotionHoldTypeAXIS_COMMAND_POSITION); // use AXIS_ACTUAL_POSITION for real axes
holdingAxis.MotionHoldAxisNumberSet(movingAxis.NumberGet()); // specify which axis position to monitor
holdingAxis.MotionHoldAxisPositionSet(TRIGGER_POSITION); // position that will release the hold
holdingAxis.MotionHoldAxisLogicSet(RSIUserLimitLogic.RSIUserLimitLogicGE); // release when position >= trigger position
// enable motion hold and command motion
holdingAxis.MotionAttributeMaskOnSet(RSIMotionAttrMask.RSIMotionAttrMaskHOLD);
holdingAxis.MoveRelative(HOLDING_AXIS_TARGET); // this motion will be held
Console.WriteLine($"\tHolding axis commanded to move to {HOLDING_AXIS_TARGET}, but motion is held");
// move the trigger axis to release the hold
movingAxis.MoveRelative(MOVING_AXIS_TARGET);
Console.WriteLine($"\tMoving axis to {MOVING_AXIS_TARGET} to release hold...");
movingAxis.MotionDoneWait();
holdingAxis.MotionDoneWait();
Console.WriteLine($"\tHolding axis final position: {holdingAxis.CommandPositionGet()} (expected: {HOLDING_AXIS_TARGET})");
Console.WriteLine($"\tMoving axis final position: {movingAxis.CommandPositionGet()} (expected: {MOVING_AXIS_TARGET})");
// cleanup
Helpers.AbortMotionObject(holdingAxis);
}
// handle errors as needed
finally
{
controller.Delete(); // dispose
}
Constants used in the C# sample apps.
Definition _constants.cs:3
const int AXIS_0_INDEX
Default: 0.
Definition _constants.cs:11
const int AXIS_1_INDEX
Default: 1.
Definition _constants.cs:12
static void AbortMotionObject(RapidCodeMotion motionObject)
Aborts motion on the given RapidCodeMotion object (Axis or MultiAxis), waits for motion to stop,...
Definition _helpers.cs:186
static void CheckErrors(RapidCodeObject rsiObject)
Checks for errors in the given RapidCodeObject and throws an exception if any non-warning errors are ...
Definition _helpers.cs:15
static void PhantomAxisReset(Axis phantomAxis)
Configures a phantom axis on the controller.
Definition _helpers.cs:144
Helpers class provides static methods for common tasks in RMP applications.
Definition _helpers.cs:5
void MoveRelative(double relativePosition, double vel, double accel, double decel, double jerkPct)
Command a relative point-to-point S-Curve motion.
Represents a single axis of motion control. This class provides an interface for commanding motion,...
Definition rsi.h:5863
static MotionController * Get()
Get an already running RMP EtherCAT controller.
Represents the RMP soft motion controller. This class provides an interface to general controller con...
Definition rsi.h:800
void MotionHoldAxisPositionSet(double position)
Sets the Axis position.
int32_t MotionDoneWait()
Waits for a move to complete.
void MotionHoldTypeSet(RSIMotionHoldType type)
Set the motion hold type.
void MotionHoldAxisNumberSet(int32_t number)
Sets the Axis number for Motion Hold.
int32_t AmpEnableSet(bool enable, int32_t ampActiveTimeoutMilliseconds=AmpEnableTimeoutMillisecondsDefault, bool overrideRestrictedState=false)
Enable all amplifiers.
int32_t NumberGet()
Get the axis number.
void MotionAttributeMaskOnSet(RSIMotionAttrMask maskOn)
Turn on a particular motion attribute mask.
void MotionHoldAxisLogicSet(RSIUserLimitLogic logic)
Set the logic when holding for Axis ActualPosition.
RSIUserLimitLogic
Logic options for User Limits.
Definition rsienums.h:646
RSIMotionAttrMask
Attribute masks for motion. You cannot mix RSIMotionAttrMaskDELAY and RSIMotionAttrMaskAPPEND.
Definition rsienums.h:1060
RSIMotionHoldType
Types for MotionHold attribute.
Definition rsienums.h:1095


📜 Motion Hold: via Digital Input

Learn how to use Motion Hold 📖 triggered by a digital input signal. Motion is held until the specified digital input pattern is detected.

/* This sample demonstrates how to hold motion until a digital input signal is received.
Uses a digital input to trigger motion release, useful for external sensor-based control.
*/
using RSI.RapidCode; // RSI.RapidCode.dotNET;
Console.WriteLine("📜 Motion Hold: via Digital Input");
// set sample config params
const int DIGITAL_INPUTS_PDO_INDEX = 3; // pdo inputs index for digital inputs
// get rmp objects
try
{
Helpers.CheckErrors(controller);
// check is network is started
if (controller.NetworkStateGet() != RSINetworkState.RSINetworkStateOPERATIONAL)
{
Console.WriteLine("Network not started. Please start it before running this app.");
return;
}
// get axis
Axis axis = controller.AxisGet(Constants.AXIS_0_INDEX);
// configure phantom axis
axis.AmpEnableSet(true);
// get host address using the pdo input index of digital inputs
ulong inputAddress = controller.NetworkInputAddressGet(DIGITAL_INPUTS_PDO_INDEX);
// configure motion hold for digital input
axis.MotionHoldTypeSet(RSIMotionHoldType.RSIMotionHoldTypeCUSTOM); // use custom type to hold based on bit pattern
axis.MotionHoldUserAddressSet(inputAddress); // specify the digital inputs host address
axis.MotionHoldUserMaskSet(0x20000); // specify the bit to watch (logic AND)
axis.MotionHoldUserPatternSet(0x20000); // bit value that will release the motion hold
// enable motion hold
axis.MotionAttributeMaskOnSet(RSIMotionAttrMask.RSIMotionAttrMaskHOLD);
// command motion - will be held until digital input condition is met
axis.MoveRelative(10);
Console.WriteLine("\tFirst motion commanded (held until digital input triggers)");
// subsequent moves will also be held with same condition
axis.MoveRelative(10);
Console.WriteLine("\tSecond motion commanded (held until digital input triggers)");
// disable motion hold
axis.MotionAttributeMaskOffSet(RSIMotionAttrMask.RSIMotionAttrMaskHOLD);
// this motion will execute immediately without hold
axis.MoveRelative(10);
Console.WriteLine("\tThird motion commanded (no hold, executes immediately)");
Console.WriteLine($"\tFinal position: {axis.CommandPositionGet()}");
// cleanup
}
// handle errors as needed
finally
{
controller.Delete(); // dispose
}
void MotionHoldUserMaskSet(int32_t holdMask)
Sets the Motion Hold User bit mask.
void MotionHoldUserPatternSet(int32_t pattern)
Sets the Motion Hold User pattern bit mask.
void MotionAttributeMaskOffSet(RSIMotionAttrMask maskOff)
Turn off a particular motion attribute mask.
void MotionHoldUserAddressSet(uint64_t address)
Sets the Motion Hold User Address.
RSINetworkState
State of network.
Definition rsienums.h:568


📜 Motion Hold: via Address

Learn how to use Motion Hold 📖 controlled by a software address. Motion is held until a specific bit pattern is written to a memory location.

/* This sample demonstrates how to hold motion using a software address (memory location).
Motion is held until a specific bit pattern is written to the address, useful for custom logic.
*/
using RSI.RapidCode; // RSI.RapidCode.dotNET;
using System.Threading;
Console.WriteLine("📜 Motion Hold: via Address");
// set sample config params
const int MOVE_DISTANCE = 2;
// get rmp objects
try
{
Helpers.CheckErrors(controller);
// get axis
Axis axis = controller.AxisGet(Constants.AXIS_0_INDEX);
// configure phantom axis
axis.AmpEnableSet(true);
// get available software address from user buffer
ulong softwareAddress = controller.AddressGet(RSIControllerAddressType.RSIControllerAddressTypeUSER_BUFFER, 1);
// configure motion hold on software address
axis.MotionHoldTypeSet(RSIMotionHoldType.RSIMotionHoldTypeCUSTOM); // use custom type to hold based on bit pattern
axis.MotionHoldUserAddressSet(softwareAddress); // specify the host address
axis.MotionHoldUserMaskSet(0x1); // specify the bit to watch (logic AND)
axis.MotionHoldUserPatternSet(0x1); // bit value that will release the motion hold
// ensure condition is false initially
if (controller.MemoryGet(softwareAddress) != 0x0)
controller.MemorySet(softwareAddress, 0x0);
// enable motion hold
axis.MotionAttributeMaskOnSet(RSIMotionAttrMask.RSIMotionAttrMaskHOLD);
// command motion - will be held
axis.MoveRelative(MOVE_DISTANCE);
Console.WriteLine($"\tFirst motion commanded to move {MOVE_DISTANCE} (held)");
Thread.Sleep(100);
double positionWhileHeld = axis.CommandPositionGet();
Console.WriteLine($"\tPosition while held: {positionWhileHeld} (should be 0)");
// release motion hold by setting the address
controller.MemorySet(softwareAddress, 0x1);
Console.WriteLine("\tReleasing hold via address...");
controller.MemorySet(softwareAddress, 0x0); // reset to false
Console.WriteLine($"\tPosition after release: {axis.CommandPositionGet()} (expected: {MOVE_DISTANCE})");
// command motion again - will be held again
axis.MoveRelative(MOVE_DISTANCE);
Console.WriteLine($"\tSecond motion commanded to move {MOVE_DISTANCE} (held)");
Thread.Sleep(100);
// release motion hold again
controller.MemorySet(softwareAddress, 0x1);
Console.WriteLine("\tReleasing hold via address...");
controller.MemorySet(softwareAddress, 0x0); // reset to false
// disable motion hold
axis.MotionAttributeMaskOffSet(RSIMotionAttrMask.RSIMotionAttrMaskHOLD);
// this motion will execute immediately
axis.MoveRelative(MOVE_DISTANCE);
Console.WriteLine($"\tThird motion commanded to move {MOVE_DISTANCE} (no hold)");
// clean up
Console.WriteLine($"\tFinal position: {axis.CommandPositionGet()} (expected: {MOVE_DISTANCE * 3})");
}
// handle errors as needed
finally
{
controller.Delete(); // dispose
}
double CommandPositionGet()
Get the current command position.
RSIControllerAddressType
Used to get firmware address used in User Limits, Recorders, etc.
Definition rsienums.h:405