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◆ MoveRelative() [1/3]

void MoveRelative ( double relativePosition,
double vel,
double accel,
double decel,
double jerkPct )
MoveRelative command a relative point-to-point motion, with an S-Curve velocity profile. Axis will move relative increment distance from the currently commanded position.
S-Curve Velocity Profile
relativePositionA relative increment, positive or negative.
velMaximum velocity, units/second.
accelMaximum accleration , units/second/second.
decelMaximum deceleration , units/second/second.
jerkPctJerk Percent, which defines the percentage of acceleration time which is smoothed, 0.0 to 100.0 .
In most cases, a servo motor has a feedback device mounted. Depending on feedback device resolution, one motor shaft rotation will produce fixed value of counts. Example: motor has a resolution of 8192 counts. This means if 8192 is entered as distance to move, motor will move single revolution. User can implement UserUnitsSet() to change to a different unit (ex: mm, inches, etc) from encoder counts.
Non-Blocking Execution Motion commands return instantly and do not pause code execution. Use MotionDoneWait() post-call to halt execution until motion completes.

Part of the Motion method group.

Sample Code:
axis.MoveRelative(Constants.POSITION, Constants.VELOCITY, Constants.ACCELERATION, Constants.DECELERATION, Constants.JERK_PERCENT); // Command a relative to the current position
axis.MotionDoneWait(); // Wait for motion to finish. (the motion should take 2.5 seconds)
var cmdPositionAfterMove = axis.CommandPositionGet(); // The command position should be equal to Constants.POSITION
// Move back to the start position by moving negative relative to current position
axis.MoveRelative(-1 * Constants.POSITION, Constants.VELOCITY, Constants.ACCELERATION, Constants.DECELERATION, Constants.JERK_PERCENT);
Go to axis screen->Motion Profile box (left) to select type of motion
Go to axis screen->Motion Parameters box (right) to select values for motion
Motion Scope:
Relative move profile shown below:
See also
Point to Point, MoveSCurve, MoveTrapezoidal, MoveVelocity, MovePT, MovePVT
DifferenceOfPositionUserLimit.cpp, MathBlock.cs, Motion.cs, MotionHold.cs, MotionHoldReleasedBySoftwareAddress.cpp, and PointToPoint.cpp.