Learn how to configure and use compensators for motion correction.
- Warning
- This is a sample program to assist in the integration of the RMP motion controller with your application. It may not contain all of the logic and safety features that your application requires. We recommend that you wire an external hardware emergency stop (e-stop) button for safety when using our code sample apps. Doing so will help ensure the safety of you and those around you and will prevent potential injury or damage.
The sample apps assume that the system (network, axes, I/O) are configured prior to running the code featured in the sample app. See the Configuration page for more information.
In this page:
📜 Compensator: Single Axis
Learn how to configure a Compensator 📖 that modifies the motion of itself, useful for correcting mechanical non-linearities or backlash on a single axis.
Console.WriteLine("📜 Compensator: Single Axis");
const int INDEX_ZERO = 0;
const int MIN = 10;
const int MAX = 110;
const int DELTA = 10;
const int POINTS = ((MAX - MIN) / DELTA) + 1;
double[] table = new double[POINTS] { 0, 2, -3, -5, -3, 2, -3, 0, 2, -3, -5 };
Console.WriteLine($"Range: {MIN} to {MAX}, Delta: {DELTA}");
Console.WriteLine($"Points: {POINTS}");
Console.WriteLine("Compensator Table:");
for (int i = 0; i < POINTS; i++)
{
int inputPos = MIN + (i * DELTA);
Console.WriteLine($"@ Pos: {inputPos}, Compensate by: {table[i]}");
}
try
{
controller.CompensatorCountSet(1);
controller.CompensatorPointCountSet(compensatorNumber: INDEX_ZERO, pointCount: table.Length);
Axis axis = controller.AxisGet(axisNumber: 0);
if (controller.CompensatorPointCountGet(INDEX_ZERO) == table.Length && POINTS == table.Length)
{
controller.CompensatorConfigSet(
compensatorNumber: INDEX_ZERO,
inputAxis: axis,
inputAxisMinimum: MIN,
inputAxisMaximum: MAX,
inputAxisDelta: DELTA,
outputAxis: axis,
table: table);
axis.AmpEnableSet(true);
axis.MoveSCurve(position: MIN + DELTA);
axis.MotionDoneWait();
double compPos = axis.CompensationPositionGet();
Console.WriteLine($"Compensation position: {compPos} (expected: {table[1]})");
if (compPos != table[1])
throw new Exception("❌ Compensator compensation position does not match expected value.");
}
}
finally
{
controller.CompensatorCountSet(0);
controller.Delete();
}
Represents a single axis of motion control. This class provides an interface for commanding motion,...
static MotionController * Get()
Get an already running RMP EtherCAT controller.
Represents the RMP soft motion controller. This class provides an interface to general controller con...
RSICompensatorOutputType
Compensator output types.
RSIAxisMasterType
Sources available to a slave Axis for electronic gearing & camming.
Helpers namespace provides utility functions for common tasks in RMP applications.
📜 Compensator: 1D
Learn how to configure a 1-dimensional Compensator 📖 with overlapping compensation tables to modify follower axis motion based on moving axis position.
Console.WriteLine("📜 Compensator: 1D");
const int INDEX_ZERO = 0;
const int INDEX_ONE = 1;
const int MIN = 0;
const int MAX = 100;
const int DELTA = 10;
const int POINTS = ((MAX - MIN) / DELTA) + 1;
double[] table0 = new double[POINTS] { 0, 1000, -5000, -10000, 10000, 5000, -5000, 2500, 0, 2500, 5000 };
double[] table1 = new double[POINTS] { 0, 500, 0, 0, 0, 0, 0, 0, 0, 0, 1000 };
Console.WriteLine($"Range: {MIN} to {MAX}, Delta: {DELTA}");
Console.WriteLine($"Points: {POINTS}");
try
{
controller.CompensatorCountSet(2);
controller.CompensatorPointCountSet(INDEX_ZERO, table0.Length);
controller.CompensatorPointCountSet(INDEX_ONE, table1.Length);
Axis movingAxis = controller.AxisGet(axisNumber: 0);
Helpers.PhantomAxisReset(movingAxis);
Axis followerAxis = controller.AxisGet(axisNumber: 1);
Helpers.PhantomAxisReset(followerAxis);
if (controller.CompensatorPointCountGet(INDEX_ZERO) == table0.Length && POINTS == table0.Length)
{
controller.CompensatorConfigSet(
compensatorNumber: INDEX_ZERO,
inputAxis: movingAxis,
inputAxisMinimum: MIN,
inputAxisMaximum: MAX,
inputAxisDelta: DELTA,
outputAxis: followerAxis,
table: table0);
controller.CompensatorConfigSet(
compensatorNumber: INDEX_ONE,
inputAxis: movingAxis,
inputAxisMinimum: MIN,
inputAxisMaximum: MAX,
inputAxisDelta: DELTA,
outputAxis: followerAxis,
table: table1);
movingAxis.PositionSet(DELTA);
double compPos = followerAxis.CompensationPositionGet();
Console.WriteLine($"Compensation position: {compPos} (expected: {table0[1] + table1[1]})");
if (compPos != table0[1] + table1[1])
throw new Exception("❌ Compensator compensation position does not match expected value.");
Helpers.AbortMotionObject(followerAxis);
Helpers.AbortMotionObject(movingAxis);
}
}
finally
{
controller.CompensatorCountSet(0);
controller.Delete();
}
📜 Compensator: 2D
Learn how to configure a 2-dimensional Compensator 📖 to apply flatness compensation or surface mapping based on two input axes (X and Y) to an output axis (Z).
Console.WriteLine("📜 Compensator: 2D");
const int INDEX_ZERO = 0;
const int X_MIN = 0;
const int X_MAX = 500;
const int X_DELTA = 100;
const int X_POINTS = ((X_MAX - X_MIN) / X_DELTA) + 1;
const int Y_MIN = 0;
const int Y_MAX = 500;
const int Y_DELTA = 100;
const int Y_POINTS = ((Y_MAX - Y_MIN) / Y_DELTA) + 1;
const int TOTAL_POINTS = X_POINTS * Y_POINTS;
double[] table = new double[TOTAL_POINTS] {
0, 0, 0, 0, 0, 0,
100, 200, -200, 10, 300, 0,
100, 200, -500, 400, 500, 0,
0, 0, 0, 0, 0, 0,
-300, 300, -300, -300, -300, 0,
0, 0, 0, 0, 0, 0,
};
Console.WriteLine($"X Range: {X_MIN} to {X_MAX}, Delta: {X_DELTA}");
Console.WriteLine($"Y Range: {Y_MIN} to {Y_MAX}, Delta: {Y_DELTA}");
Console.WriteLine($"Points: {TOTAL_POINTS}");
Console.WriteLine($"2D Compensator Table ({X_POINTS}x{Y_POINTS}):");
for (int i = 0; i < Y_POINTS; i++)
{
for (int j = 0; j < X_POINTS; j++)
{
Console.Write($"{table[i * X_POINTS + j],6}");
}
Console.WriteLine();
}
try
{
controller.CompensatorCountSet(1);
controller.CompensatorPointCountSet(INDEX_ZERO, table.Length);
Axis x = controller.AxisGet(axisNumber: 0);
Axis y = controller.AxisGet(axisNumber: 1);
Axis z = controller.AxisGet(axisNumber: 2);
controller.CompensatorConfigSet(
compensatorNumber: INDEX_ZERO,
firstInputAxis: x,
firstInputAxisMinimum: X_MIN,
firstInputAxisMaximum: X_MAX,
firstInputAxisDelta: X_DELTA,
secondInputAxis: y,
secondInputAxisMinimum: Y_MIN,
secondInputAxisMaximum: Y_MAX,
secondInputAxisDelta: Y_DELTA,
outputAxis: z,
table: table);
x.PositionSet(0);
y.PositionSet(0);
double compPos1 = z.CompensationPositionGet();
x.PositionSet(X_DELTA);
y.PositionSet(Y_DELTA);
double compPos2 = z.CompensationPositionGet();
Console.WriteLine($"Compensation at (0,0): {compPos1} (expected: {table[0]})");
Console.WriteLine($"Compensation at ({X_DELTA},{Y_DELTA}): {compPos2} (expected: {table[7]})");
if (compPos1 != table[0] || compPos2 != table[7])
throw new Exception("❌ Compensator compensation position does not match expected value.");
}
finally
{
controller.CompensatorCountSet(0);
controller.Delete();
}
void ErrorLimitTriggerValueSet(double triggerValue)
Set the Position Error Limit trigger value.