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axis-motion-velocity-via-analoginput.cs
Note
See Motion: Point-to-Point 📜 for a detailed explanation of this sample code.
Warning
This is a sample program to assist in the integration of the RMP motion controller with your application. It may not contain all of the logic and safety features that your application requires. We recommend that you wire an external hardware emergency stop (e-stop) button for safety when using our code sample apps. Doing so will help ensure the safety of you and those around you and will prevent potential injury or damage.

The sample apps assume that the system (network, axes, I/O) are configured prior to running the code featured in the sample app. See the Configuration page for more information.
/* This sample demonstrates how to control axis velocity dynamically using an analog input value.
The analog input value (0 to 65536 for a 16-bit input) is mapped to a velocity range.
This was created using the EL3002 Analog Input module but works with many other modules.
*/
using RSI.RapidCode; // RSI.RapidCode.dotNET;
using System.Threading;
Console.WriteLine("📜 Axis Motion: Velocity via Analog Input");
// set sample config params
const double ACCELERATION = 100;
const double MAX_VEL = 10;
const double MAX_ANALOG = 65536; // 16-bit analog input
const int RUN_TIME_SECONDS = 20; // how long to run the velocity control loop
// get rmp objects
try
{
Helpers.CheckErrors(controller);
// check is network is started
if (controller.NetworkStateGet() != RSINetworkState.RSINetworkStateOPERATIONAL)
{
Console.WriteLine("Network not started. Please start it before running this app.");
return;
}
// get phantom axis
Axis axis = controller.AxisGet(Constants.AXIS_1_INDEX);
Helpers.CheckErrors(axis);
// get node
var node = controller.NetworkNodeGet(nodeNumber: 0);
Helpers.CheckErrors(node);
// configure axis
Helpers.PhantomAxisReset(axis);
axis.AmpEnableSet(true);
// print sample info
Console.WriteLine($"Max Speed = {MAX_VEL}");
Console.WriteLine($"Running for {RUN_TIME_SECONDS} seconds...\n");
// control velocity based on analog input
var startTime = DateTime.Now;
while ((DateTime.Now - startTime).TotalSeconds < RUN_TIME_SECONDS)
{
// get analog input value and normalize to 0.0 - 1.0
double analogValue = node.AnalogInGet(analogChannel: 0);
double normalizedValue = analogValue / MAX_ANALOG;
/*
┌────────────────────────────────────────────────────┐
│ Analog Input Value Maps Linearly to Velocity │
│ │
│ Analog: 0 ............................ 65,536 │
│ Velocity: 0 ............................ MAX_VEL │
└────────────────────────────────────────────────────┘
*/
// map analog input linearly to velocity (0 to MAX_VEL)
double velocity = normalizedValue * MAX_VEL;
axis.MoveVelocity(velocity, ACCELERATION);
Thread.Sleep(1); // prevent cpu spin
}
// cleanup
Helpers.AbortMotionObject(axis);
}
// handle errors as needed
finally
{
controller.Delete(); // dispose
}
Constants used in the C# sample apps.
Definition _constants.cs:3
const int AXIS_1_INDEX
Default: 1.
Definition _constants.cs:12
void MoveVelocity(double velocity)
Represents a single axis of motion control. This class provides an interface for commanding motion,...
Definition rsi.h:5863
static MotionController * Get()
Get an already running RMP EtherCAT controller.
Represents the RMP soft motion controller. This class provides an interface to general controller con...
Definition rsi.h:800
int32_t AmpEnableSet(bool enable, int32_t ampActiveTimeoutMilliseconds=AmpEnableTimeoutMillisecondsDefault, bool overrideRestrictedState=false)
Enable all amplifiers.
RSINetworkState
State of network.
Definition rsienums.h:568
Helpers namespace provides utility functions for common tasks in RMP applications.
Definition helpers.h:21