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◆ EqualsOrientation()

bool EqualsOrientation ( const Pose & rightHandSide,
double tolerance ) const
Parameters
rightHandSideThe Pose to compare to
toleranceEach component must be within this tolerance to be considered equal. When comparing orientations, each component of the Quaternion must be within this tolerence of the other Pose's Quaternion OR its negation to be considered equal.
Returns