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This is the complete list of members for Quaternion, including all inherited members.
| Conjugate() const | Quaternion | |
| Dot(const Quaternion &rightHandSide) const | Quaternion | |
| Equals(const Quaternion &rightHandSide, const double tolerance) const | Quaternion | |
| EqualsOrientation(const Quaternion &rightHandSide, const double tolerance) const | Quaternion | |
| FromAngleAxis(double angle, const Vector3d &axis) | Quaternion | static |
| FromMatrix(const double *const matrix) | Quaternion | static |
| Inverse() const | Quaternion | |
| Magnitude() const | Quaternion | |
| Normalize() | Quaternion | |
| Normalized() const | Quaternion | |
| operator!=(const Quaternion &rightHandSide) const | Quaternion | |
| operator*(const Quaternion &rightHandSide) const | Quaternion | |
| operator*(double s) const | Quaternion | |
| operator*(const Vector3d &rightHandSide) const | Quaternion | |
| operator*=(double s) | Quaternion | |
| operator+(const Quaternion &rightHandSide) const | Quaternion | |
| operator+=(const Quaternion &rightHandSide) | Quaternion | |
| operator-(const Quaternion &rightHandSide) const | Quaternion | |
| operator-() const | Quaternion | |
| operator-=(const Quaternion &rightHandSide) | Quaternion | |
| operator=(const Quaternion &rightHandSide) | Quaternion | |
| operator==(const Quaternion &rightHandSide) const | Quaternion | |
| Quaternion() | Quaternion | |
| Quaternion(double w, double x, double y, double z) | Quaternion | |
| Quaternion(const Quaternion &otherQuaternion) | Quaternion | |
| Quaternion(double w, const Vector3d &v) | Quaternion | |
| Quaternion(double x, double y, double z) | Quaternion | |
| Quaternion(const Vector3d &rpy, RotationalUnits units=RotationalUnits::Radians) | Quaternion | |
| Set(const Quaternion &otherQuaternion) | Quaternion | |
| Set(double w, double x, double y, double z) | Quaternion | |
| Set(double w, const Vector3d &vec) | Quaternion | |
| Set(double x, double y, double z) | Quaternion | |
| Set(const Vector3d &vec, RotationalUnits units=RotationalUnits::Radians) | Quaternion | |
| SumSquares() const | Quaternion | |
| ToAngleAxis(double &outAngle, Vector3d &outAxis) const | Quaternion | |
| ToEuler(RotationalUnits units=RotationalUnits::Radians) const | Quaternion | |
| ToMatrix(double *matrix) const | Quaternion | |
| V | Quaternion | |
| W | Quaternion |