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This is the complete list of members for Quaternion, including all inherited members.
Conjugate() const | Quaternion | |
Dot(const Quaternion &rightHandSide) const | Quaternion | |
Equals(const Quaternion &rightHandSide, const double tolerance) const | Quaternion | |
EqualsOrientation(const Quaternion &rightHandSide, const double tolerance) const | Quaternion | |
FromAngleAxis(double angle, const Vector3d &axis) | Quaternion | static |
FromMatrix(const double *const matrix) | Quaternion | static |
Inverse() const | Quaternion | |
Magnitude() const | Quaternion | |
Normalize() | Quaternion | |
Normalized() const | Quaternion | |
operator!=(const Quaternion &rightHandSide) const | Quaternion | |
operator*(const Quaternion &rightHandSide) const | Quaternion | |
operator*(double s) const | Quaternion | |
operator*(const Vector3d &rightHandSide) const | Quaternion | |
operator*=(double s) | Quaternion | |
operator+(const Quaternion &rightHandSide) const | Quaternion | |
operator+=(const Quaternion &rightHandSide) | Quaternion | |
operator-(const Quaternion &rightHandSide) const | Quaternion | |
operator-() const | Quaternion | |
operator-=(const Quaternion &rightHandSide) | Quaternion | |
operator=(const Quaternion &rightHandSide) | Quaternion | |
operator==(const Quaternion &rightHandSide) const | Quaternion | |
Quaternion() | Quaternion | |
Quaternion(double w, double x, double y, double z) | Quaternion | |
Quaternion(const Quaternion &otherQuaternion) | Quaternion | |
Quaternion(double w, const Vector3d &v) | Quaternion | |
Quaternion(double x, double y, double z) | Quaternion | |
Quaternion(const Vector3d &rpy, RotationalUnits units=RotationalUnits::Radians) | Quaternion | |
Set(const Quaternion &otherQuaternion) | Quaternion | |
Set(double w, double x, double y, double z) | Quaternion | |
Set(double w, const Vector3d &vec) | Quaternion | |
Set(double x, double y, double z) | Quaternion | |
Set(const Vector3d &vec, RotationalUnits units=RotationalUnits::Radians) | Quaternion | |
SumSquares() const | Quaternion | |
ToAngleAxis(double &outAngle, Vector3d &outAxis) const | Quaternion | |
ToEuler(RotationalUnits units=RotationalUnits::Radians) const | Quaternion | |
ToMatrix(double *matrix) const | Quaternion | |
V | Quaternion | |
W | Quaternion |