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void MoveRelative | ( | const double *const | relativePosition, |
const double *const | vel, | ||
const double *const | accel, | ||
const double *const | decel, | ||
const double *const | jerkPct ) |
relativePosition | An array of relative increments, positive or negative, in UserUnits. |
vel | array of Maximum velocity, UserUnits/second. |
accel | array of Maximum acceleration , UserUnits/second/second. (peak up to 2× accel when jerkPercent = 100, see below) |
decel | array of Maximum deceleration , UserUnits/second/second. (peak up to 2× decel when jerkPercent = 100, see below) |
jerkPct | array of Jerk Percent, which defines the percentage of acceleration time which is smoothed, 0.0 to 100.0 . |
Using a non-zero JerkPercent increases the maximum acceleration above the user-specified average.
If your system can’t handle the higher peak, you risk overshoot or excessive load. The relation between average acceleration and maximum acceleration is:
\[ Maximum Acceleration \;=\; \frac{accel}{1 - \bigl(jerkPercent \times 0.005\bigr)} \]
See the S-Curve Motion concept page for more information.
Using a non-zero JerkPercent increases the maximum deceleration above the user-specified average.
If your system can’t handle the higher peak, you risk overshoot or excessive load. The relation between average deceleration and maximum deceleration is:
\[ Maximum Deceleration \;=\; \frac{decel}{1 - \bigl(jerkPercent \times 0.005\bigr)} \]
See the S-Curve Motion concept page for more information.